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Effects of Virtual Reality and Helfer Skin Tap During Vaccination

Burdur · Ages 13–13 · Other · NCT06895330

The aim of this study was to detect and compare the effects of Virtual Reality and Helfer Skin Tap methods on pain, fear, anxiety, and satisfaction during the administration of Tetanus-Diphtheria vaccine to school-aged children. This study was an experimental randomized controlled trial. The sample was included 138 children in a family health centers aged 13 years who underwent Tetanus-Diphtheria vaccine. The participants were randomly assigned to Virtual Reality, Helfer Skin Tap, and control groups. Each group included 46 children, of whom 23 were female and 23 were male. The State-Trait Anxiety Inventory, Children's Fear Scale and Visual Analog Scale were used to collect the data.

Inclusion Criteria

  • 13 years
  • being conscious (with the ability to communicate)

Exclusion Criteria

  • having a physical and psychological condition
  • taking any analgesics, sedatives, or anticonvulsants in the past 24 hours
  • having chronic or life-threatening disease
  • refusing the virtual reality or helfer skin tap technique intervention during vaccine injection.

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